Cain
Straussian
Re: When will men be men again?
Maybe when you put down the controller, and climb out of your treehouse.
Maybe when you put down the controller, and climb out of your treehouse.
Console video game software sales have been mostly declining for a while now, even the AAA shooter titles like Battlefield and Call of Duty.
This seems more of a case someone throwing grenades to try and evoke a negative response. Some people out of the hundreds of millions with access to the internet will bite. This does not suggest any larger problem.
You're really going to blame her for the death/rape threats she received?
What about the death threats sent to David Futrelle? Were those his fault, or hers? I mean, since clearly they're not the fault of the people sending them.
I guess whether there's a problem or not depends on whether you see threats of bodily harm as a problem, or the "problem" of women speaking out.
The spectrum you describe certainly exists; but I think it would be tough to make a convincing argument that there is equal distribution of games across it - or even a nice centralized bell curve.
Checkmite said:If it's the case that a majority of females in games are of the damsel motif, a relative handful of titles with strong and independent female leads on the other end doesn't square the see-saw.
Checkmite said:But of course, gamer attitudes are a legitimate topic of discussion; I'm not sure why so many are in a hurry to dismiss or minimize that debate.
None of the games I play rely on or even feature the damsel-in-distress trope. From my subjective experience, the amount of games that have strong female characters far out number the ones that don't.
What I said is that IMO she went fishing for people who would respond this way because her arguments as presented don’t stand on their own merits. Again, IMO, she is doing this because ironically playing the victim is an easier way to gain support than actually making a nuanced argument.
These don't support your claim.
1. Video games are more than console games.
I don't see how you can say that when in a large percentage of games where you can have a choice between a male or female character, choosing one or another is no more then a cosmetic difference. There's oftenly not even any difference in stats unless the two choices happen to be different job classes, and female avatars giving male soldiers commands (like in an RPG) raises no more comment then if that avatar was male.
You're right.
they're also games like Candy Crush and other mobile or social media games, whose female players vastly outnumber male players.
Which is why last year 97 million people were playing it, while only 14.5 million units of Call of Duty: Ghosts were sold (only 60% of the sales of the previous installment).
Which kind of makes Ubisoft's reasoning for cutting female protagonists in their Assassin's Creed game ring kind of hollow.
Explain this. A woman announces that she will make a series of youtube videos, discussing negative tropes about women in video games.
In response, a number of men (and some women) threaten to rape and kill her.
And this is her fault.
Um...how?
Again, some of the games she is discussing, are games I love to play. And I have also noticed the tropes in those games, and shrugged them off.
What is the issue here, aside from the threats?
I hope you realize that this goes against your narrative.
So, which is more likely. Is Call of Duty sales declining because of the lack of woman, or have gamers wised up to the fact that Call of Duty has regurgitated the same content over and over and over? I stopped playing Call of Duty 3 years ago for that very reason.
Uh, no...that's the point of my narrative.
Candy Crush is targeted at a broad audience, women and men alike, and it has a playerbase of nearly 100 million.
Call of Duty is targeted at a specific subset of the male gamer audience, and it has a playerbase one fifth the size.
Move those goal posts.
Or it could be because Candy Crush is a free-cheap casual puzzle game that can be played on multiple devices and requires no special skill while Call of Duty is ~$65, can only be played on a console, has a learning curve and hasn't really done anything new in about 5 years, but don't let things like facts get in the way of your confirmation bias.
Of course, Breitbart and Co are losing their **** over this bit of news. Anita Sarkeesian bullied some poor, innocent men into sending her death threats.
Anita is a gamer.
What on Earth are you talking about? That's been my point all the way back since this post.
Let's take The Sims. Three games, over 175 million units sold (by comparison, all of the Call of Duty games added together since the first one was released in 2003 have sold 139 million). 65% female playerbase.
There is a case to be made that she made those threats herself. I'm not au fait enough with twitter to really assess the likelihood or otherwise of that assertion, although I do know enough to know that it's not something that anybody can say for sure, but there are some factors which seem a little suspicious.
She certainly claims to be now, but there is evidence that this might not be the whole truth. I think the video I'm about to post goes too far with what it's saying and the conclusions it draws, but I post it simply because it contains the footage of her claiming not to be a gamer and, in fact, not to like video games:
I'm talking about you making a claim and then backing away from it. Video game sales are not declining, nor can the decline in console sales be linked to the problem you describe.
I'm only scrutinizing your claim that a male centered segment of the market is necessarily going to decline for the reason that it is male centered and/or because of the alleged "problem" you described.
But lets look at the Sims. It is a PC game that, again, doesn't require the complex controls of a console controller like Call of Duty,
it has been out longer than Call of Duty and it has been better longer than Call of Duty, the game-play is fundamentally different than Call of Duty ect. So it still isn't an apples to apples comparison.
Video game software sales are declining, and have been for a while.
...snip...
Just depends on how you define "sales" - "free to play" distorts the figures if you use definitions from just 5 or 6 years ago, i.e. single payment for a game. Most analysts now look at how many people are playing games and the revenue stream this produces (or they fantasize it will produce) and the figures show that the number of "gamers" and revenues have been massively increasing, especially over the last 3 years.
Not arguing that the analysts are right to use these metrics but that is the reason that the valuation of companies such as King are stupidly high. And it means that the publicly traded companies try to please their masters by following the model the analysts want to see.
You are way off-base, here. She was getting this kind of attention ever since her project was announced, before there was any content or argument to be presented.
There was a huge community falling all over itself to make her into a victim. She didn't ask for it.
Ten years ago, I wasn't much of a gamer. Now, I'm a frequent gamer. It's this weird thing called "change" that happens over time...
I certainly don’t support or condone any of these responses, but at what point did these responses make her position right?
Again the real question here isn’t whether she could bait some people to behave badly but whether there is some larger social problem and the actual arguments she has made in this direction are weak.
I don't believe it.
If you don't want to look like a victim, you don't publicly post the messages you've been sent and talk about them all the time, which is what she did. She shined a bright light on the negative attention she was getting, received massive amounts of sympathy, and made over $158,000 (for a Kickstarter with a goal of only $6000).
She claims to hate the "damsel in distress" archetype, but it seems to have paid off for her very well.
Why should she be concerned with your perception of her?
I don't think she looks like a victim at all, and I don't think publicly posting messages of hate and abuse that have been sent to you is the act of someone with a victim mentality.
Do you think that people who get sent messages of hate and abuse should just suck it up and take it?
Is that an attitude that kids that get bullied at school should take?
If she didn't post those messages there would be people claiming she is a liar, or she made it up, which is precisely what is happening now anyway.
The guy made potato salad. He asked for $10.00. He ended up with $55,000. Is he a victim as well? What is your opinion on what he did?
Perception is what her fame is built on.
What would be?
I think they should block and report as necessary.
Well, real life is not the same as the Internet. You certainly can't "block" or "ignore" real world bullies very well, but you can report them to authorities (e.g. your parents, school authorities).
Yet, she continues to post them, anyway?
No. I think you're working from a false premise.
Neither of them are victims. They both saw a market and found a way to exploit it.
Real MenTM don't play computer games.
[/troll]
Nobody's said "all gamers are sexist." Anita is a gamer. But there is a trend of really horrible sexism among gamer communities. Case in point: threats against her life.
BTW, I find the story about Zoe Quinn sleeping around to get positive reviews for her games more interesting.
Which is why last year 97 million people were playing it, while only 14.5 million units of Call of Duty: Ghosts were sold (only 60% of the sales of the previous installment).
Which kind of makes Ubisoft's reasoning for cutting female protagonists in their Assassin's Creed game ring kind of hollow.
As for the death threats, this post claims
BTW, I find the story about Zoe Quinn sleeping around to get positive reviews for her games more interesting.
It's the same thing that's driving the slow death of the American comic book market, where the Big Two can somehow manage to make movies and TV shows like Guardians of the Galaxy and Teen Titans that appeal to a broad audience that spans genders and ages, but can only seem to make comic books that appeal almost exclusively to a small male audience.
She's been getting threats and other harassment since before she ever recorded her first video.
That's thunderf00t's video with the chopped clip of her 2010 Santa Monica College talk, isn't it? I'm not sure what that's supposed to prove, since that was three years before her first video was released, and she's certainly immersed herself in games and game culture in order to produce her videos (she herself says "I've had to learn a lot about video games in the process of making this), because they were done from a media criticism perspective and not a hobbyist gamer perspective.
That's part of what I'm getting at, though...console games targeted at a subset of male gamers are declining in sales, while multiplatform games targeted at a broad audience are thriving.
The reason for the decline of Call of Duty has to do more with the fact that it's a continual rehashing of previous games then whether it was targeted towards a wider audience. There was only so long they could release the same game over and over again before gamers, both male and female, got bored and moved on to something else.
In RPGs, like Skyrim for example, your choices are supposed to be important to the narrative of the game. And the most important decision you'll ever make is made before you've spoken to the first villager or picked up your novice gear. To whit, "Who is your character?"
In Skyrim, again, Nords are supposed to be misogynists who are distrustful of outsiders in general, elves in particular, and don't particularly care for mages. And yet the game will completely ignore the fact that you rolled a female dunmer that's a necromancer in the employ of the Dark Brotherhood. You would think the decision to play a gender/race/occupation that the Stormcloaks don't like would cause them to discriminate against your character even if she proved herself an invaluable ally and yet that very first choice you ever made in the game isn't considered at all.
You can join their ranks with little fuss, and become their champion with no comment. So I put it to you, is equalization a good thing or bad thing in this situation?
http://www.comichron.com/yearlycomicssales.html
The American comic market is increasing in value annually by rather a lot.
Her first video or her first video about games?
Her claim in her very first video games video is that she is a gamer, loves games and always has done. She claimed herself as an authority and furthermore as a fan, so the appearance of a video just a few years before in which she not only states she doesn't play games but that she even finds them revolting doesn't help her case.
Niche games have a smaller market share than multiplatform games aimed at a wider audience?
As for the death threats, this post claims that it is most likely that Anita faked them. Ten tweets in 3 minutes, the last of which Anita screen captured 12 seconds after it was posted.