Originally Posted by
rocketdodger
That isn't a full representation of the industry, though.
In fact every place I have worked there is a constant argument between AI programmers on whether we should concentrate on making the AI scriptable, so designers can get the exact presentation they want ( cinematic games like Modern Warfare ) or making the AI very intelligent and organic, so players can experiment with it and get a more real feeling from it ( open world games like Grand Theft Auto 4, sim games like The Sims, and even some FPS games like Half Life 2 or Crysis ).
It usually ends up being a compromise, with us putting in pretty intelligent behavior in some aspects that end up being entirely scripted anyway due to the designers having the final say in the matter. But that doesn't mean the AI doesn't get more and more advanced each time.
Mr. Scott "likes"
Perhaps it's about job preservation.
Advanced games will be able to anticipate and manipulate the emotions of players, creating graphics, sounds, music, models, and stories as they execute, reducing or eliminating the need for designers who aren't able to encapsulate their design strategies in the game software.
I actually did work on software that composed and arranged music in real time as a game was played. Work of this type has been going on since the 50s.